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BACKGAMMON MILLARD HOPPER PDF

Buy Win at Backgammon New edition by Millard Hopper (ISBN: ) from Amazon’s Book Store. Everyday low prices and free delivery on eligible. Buy Backgammon First by Millard Hopper (ISBN:) from Amazon’s Book Store. Everyday low prices and free delivery on eligible orders. The world’s checker champion describes the origin, history and technique of a game that is fast displacing other games in social and club life.

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The men are re-entered as though they are being played on to the board, a [1] throw entitles a man to enter on the backyammon point a [2] on the 2 point, a [3] on the 3 point, and so on up to [6], each man being entered for the exact numbers thrown. To illustrate this, set up your men for the start of the game, as shown in Diagram 4. Experienced players always inspect their positions at regular intervals during the game and know at any hoppsr just how far they or their opponent are ahead.

Win at Backgammon by Millard Hopper | eBay

This item is out of stock. The best way to reckon the comparative strength jopper weakness is as follows: This may force him to hit one of these single men and give you a chance to rehit and send back another of his men. As soon as a player has secured three points, he brings around additional men as reinforcements to build new points and lengthen the blockade.

Not alone that, but White must cast a [1], [2], [3], or [4] to re-enter this man and continue his plays. Learn More – opens in a new window or tab Returns: Each player is provided with a set of dice, a dice box, and fifteen men or checkers, one set of men generally being Black and the other White.

Learn More – opens in a new window or tab International shipping and import charges paid to Pitney Bowes Inc.

Win at Backgammon – Millard Hopper – Google Books

The expert player only resorts to it when his opponent has made a series of favorable opening throws which puts him so far ahead that your position is hopeless.

If you had played up the low throw from the 4 or 5 points, the double sixes would still leave two men on your 6 point, and the chances of hitting two more sixes in the next few throws would be highly improbable.

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Diagram 19 In this setting, White has already borne two men from the board and has a winning advantage. Try and occupy as many points in your Home table as possible to prevent him entering additional men there.

After each play it would be well to study the situation carefully, noting the reason why the plays were made. Leave as many blots as possible in both your inner and outer table to get as many men as possible sent back.

Having no men on his 1 point he must play up four of his men from his higher points or play up two men from his 2 point to his 1 point and then play off the same men from his 1 point. The bold player in this situation would move one man to his 11 point and one man to his 5 point. Always retreat your outpost first. When the Back Game has reached the final stage when your opponent starts to remove his men from your Home table, you should try immediately to secure as many blocked points in your Home table as possible and try to hit some of his men as they race for home.

If you’d like to get the additional items you’ve selected to qualify for this offer, close this window and add these items to your cart. When your opponent has borne most of his men and you have rehit one of his men and have it locked in your Home table, you should immediately strip all the remaining Blocked points in his Home table to one man.

Diagram 27 Here White throws a [6] and [4]. He must remember hopoer if he hits one of the blots and cannot block the point at the same time, his own single man on that point will be liable to be re-hit by the Black man when it re-enters from the Bar. Should he roll another advantageous throw on his next turn your alternative would be to immediately adopt a Back Game.

The Direction of the Moves The White pieces move in the direction of the white arrows until they reach their home table. Having completed a book of checkers for the A.

If you have always wondered how to play this ancient game of chance and skill, or if you have already been bitten by the backgammon bug, Millard Hooper, the Unrestricted Checker Champion of the World and the most profound writer on that game, will answer all your questions about backgammon and increase your pleasure and skill through his championship secrets of play.

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This item will be shipped through the Global Shipping Program and includes international tracking. Special thanks must be given to my esteemed friend, Dr. He leaves a blot on his 10 point, but Black must throw either a [6] and [1] or [6] and [2] to hit this blot. To enable the student to gain a clear insight into each of these styles of games, we will treat each separately. This time Black loses his throw, as White has the 2 point blocked. Avoid making blocked points too early in your Home table as blocked points at this stage may delay your opponent which is contrary to your Back Game strategy.

Actually you can play with men of any color provided your pieces are of a contrasting color from your opponents. Get the item you ordered or get your money back. No additional import charges at delivery! You must bear in mind that your opponents Black men are coming towards you; also that a single man on any point is subject to being hit and sent back to start over. If you can gain control of the majority of points in your Home table you need have no fear of hitting his outside blots.

You must spread as many blots as possible, both in your outer as well as your Home table. Let us assume you are playing Whites.

Questions?

Rules of Backgammon Please enter 5 or 9 numbers for the ZIP Code. The student should study this set-up of the board a number of times until he is familiar with the placement of his men and the movement of the pieces.

Diagram 5 White Playing a [6] and [5] In mmillard these plays from the Diagrams the reader should make the actual plays on his Backgammon board.

There are 0 items available. A very strong throw.