The third module in the Competition series was The Lost Island of Castanamir, a page adventure by Ken Rolston for 5 to 8 characters of. The Lost Island of Castanamir By Ken Rolston TSR. This review is of a PDF Copy of this product. This review contains spoilers. I decided. AD&D C3 Level Adventure – The Lost Island of Castanamir – Free download as PDF File .pdf), Text File .txt) or read online for free. Castanamir.

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Ken Rolston is a significant game designer.

C3 – The Lost Island of Castanamir

As you approach, a breeze builds to a storm, and your once steady ship warps and breaks. The interior artwork is really good, as Jeff Easley provided a number of smaller and larger works to illustrate the adventure. The biggest offender here are the gingwatzim, creatures from the ethereal plane castahamir Castanamir was experimenting with, where quite an interesting concept is undermined by the silly naming conventions Rolston used.

The Keep of Shadowfell and Thunderspire Labrynth. Dragonlance deities Forgotten Realms csstanamir Greyhawk deities. Dark Avenger Chapter 1. Hmmmm, ok, maybe this one is going to be a little strange?

AD&D Review – C3: The Lost Island of Castanamir

The idea behind them was that the party would score points for achieving certain objectives, surviving, and the quality of their play, with each group taking part in the competition playing a set of pre-generated characters. From Wikipedia, the free encyclopedia.


How do you rate this content?: Post, they discover 18 rooms linked by secret passages and magical portals.

Far as I can tell about scripting events, I did not experiment enough with all the rooms as I wanted to find the exit immediately this island was really nightmarish. Structurally, the adventure is mostly stand-alone challenges, with two ongoing problems: The teleporters also have issues; may have to do with outdated scripting. By using this site, you agree to the Terms of Use and Privacy Policy.

The cover of the module, with art by Jeff Easley. The Genie’s Curse Birthright: The nature of the competition meant that the module designers generally had to create an adventure with a high proportion of puzzles, and tricky, often dangerous mental challenges, after all, competitions are meant to be a challenge.

One thing worth mentioning is the entire adventure, despite being in a page book, feels quite short. Unfortunately, they get shipwrecked on the island and lose most of their supplies. C3 – The Lost Island of Castanamir. Most of these rooms have been ransacked by a variety of other survivors, human and monstrous. The third module in the Competition series was The Lost Island of Castanamira page adventure by Ken Rolston for 5 to 8 characters of levels A theme I see crop up time and time again on RPG forums is one of what subjects are, and are not, acceptable in ‘modern’ gaming grou Hoard of the Dragon Queen, session 8.


A sage has hired you to investigate an island that mysteriously surfaced. Dark Alliance Baldur’s Gate: After my lambasting of the idea of ‘punishing a 1 in combat’, I guess its time to take a look a system that I believed handled fumbl Some areas though are rather inconsequential and appear to be nothing more than delaying tactics. Keep on the Borderlands NWN2 edition.

They have discovered the abode of a mad high-level Mage – something which will become quite clear to them very soon.

C3 – The Lost Island of Castanamir | The Neverwinter Vault

I would have far rather seen this as a higher-level adventure where the players could properly grapple with some of the ideas displayed here. Perhaps it was the intent of the module, but exits transition you to any ot at random. Sorry, your blog cannot share posts by email. This page was last edited on 20 Januaryat Some of the rooms are very detailed — the library gets over one page. You can help Wikipedia by expanding it. Eight pages are devoted to eight pregenerated characters, there are four pages of full-page art, and two more pages detail tournament information.